

Throughout the Tellings, skills have been released which provide a positive benefit to the user, and a detriment to everyone else.Additionally, in the first Telling, the developers brought in a character named Khepry, whose actions indirectly led to pollution and depleted resources.After one of those other players damaged a public facility by removing a vital resource, the character, Mafia, was banned. In the first Telling, a player named Knightmare and two others created a character to attempt to force players to use the legal system more responsibly.

Some examples include: A Tale In The Desert Cost Because, in the legal system, players can implement punishments or bans against others, the effect is most often caused by characters played by eGenesis staff. The Test most characteristic of this is that of Festivals, which requires 100 players to act in unison within one hour, on a global basis.īecause of the social aspect of A Tale in the Desert, players tend to react more heavily to events which break or strain social mores, even when these events are introduced by the developers rather than rogue players.

These games, such as variants on checkers and euchre, are now played in weekly or biweekly tournaments.
YOUTUBE A TALE IN THE DESERT SERIES
The now-defunct Conflict discipline, removed in the third Telling to make way for Harmony, was centered on the pursuit of excellence in a series of games, generally with perfect information.Some of the challenges within involve finding 35 different varieties of mushroom, or deducing the locations of cicadas hidden by other players. The Body Discipline is focused around surveying the land, both socially and geographically, to determine where various resources are.The Art Discipline is primarily based around creative expression in a limited framework, with players building mosaics, breeding scarabs for colour and pattern, forming fireworks out of basic materials, or creating detailed sculptures.The secondary goal of Architecture is to complete these projects as simply and efficiently as possible, which can require substantial planning, trading, and cooperation. The Architecture Discipline is based around building large and potentially ornate structures, such as a useful aqueduct or an exceptional burial temple.Beyond those initiations, seven challenges exist for each discipline, arranged into themes: Of these, the first in each group is a trivial request, intended to introduce players to the discipline - the group that challenge is in. The majority of ATITD challenges take the form of 56 defined 'Tests', separated into several groups.
