

Once you’ve played a few missions in Aragami 2, you’ve played them all. As the game goes on, missions have more objectives, so you may have to steal several things and kill several enemies. Sometimes it’s more egregious than others. The long and short of it is that you go into a map that you’ve been to a bunch of times before, and then do a thing that you’ve done a bunch of times before. There are a few story missions out of the 51, but the others all feel like lazy rehashes of each other that might as well be randomly generated.

These are either to go and steal a thing, kill an enemy, break a thing, or kidnap a person. You’re dropped in at a portal and have to complete a set of objectives. Once you select a mission from the game’s map, you either go through the portal or press a button to start it right away. There are eleven maps, so you cover a decent bit of ground along the way. The game is divided into nine chapters you do a mission or three, talk to a character at your home base, and then unlock the next missions. Not only that, it’s also very easy by your lonesome. The game can be played with up to two other players, but it’s completely beatable solo. You can replay them as many times as you like, but playing new missions already feels just like experiencing the ones you’ve already unlocked, so this isn’t too tempting. There is a fair amount of narrative, though, as uninteresting as it may be.Īragami 2 has 51 story missions spread out over a roughly 15-hour campaign. The big bad doesn’t show up until near the end and we see them a grand total of two times. The story moves at a glacial pace before picking up in the last few hours. There are several characters, but they’re not developed much at all, which sadly doesn’t stop Aragami 2 from pretending otherwise. The plot is frankly boring and there often doesn’t feel as if there’s enough context to adequately follow it.
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The story mostly concerns you helping the other Aragami in your village find out how to get their souls, and all of humanity, back. The Aragami are holed up in Rashomon Valley, trying to stay out of a conflict between the forces of Nobu and Akai. You play as an Aragami, a soulless being that is neither human nor dead. Despite all the promises of customization, you can only switch out head, chest, leg, and sword pieces to differentiate yourself alongside dyeing said pieces. I put that in quotes because all you appear to be able to do is choose your name.

You “create” your character at the start of the game. But, the padded, dull missions combined with the generic maps, unreliable mechanics, and astoundingly ancient-feeling enemy AI make this more of an exercise in tedium than anything else. The mobility options are nice and the game can make you feel like a ninja. Aragami 2 isn’t what I would call a bad game, but it’s certainly not what I’d call a good one either. What I will be comparing it to is every other stealth game I’ve played. Therefore, I’m not going to be able to directly compare the sequel to its predecessor. I meant to, but I didn’t get around to it.
